Unlisted Syndicate

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Unlisted Syndicate

Postby ShadeC4 » Sun Jul 18, 2010 12:24 am

From a dream I had:

It is a notable time ahead in the future. The world has been overtaken by war. The only people making any real money are, of course, the weapons manufacturers. Countries have been reduced to factions which constantly take & retake territory from 1 another. For decades this war has not ended... & there is no end in sight.

Syndicates are the latest weapon to the war: Synthetic humanoids of mechanical nature. The obvious application is to ensure that the war can keep going endlessly, but of course syndicates are marketed as a means to reduce casualties & bring about end to the war.

At some point during the war a small gathering of members from the various factions discovered the truth about why the war was started, how it was started, etc. & have been fighting to end it ever since - to the extent that they avoid casualties unless there is absolutely no other means. Because of the times they have had to kill, however - especially early on when they were still disorganized & untrusting of 1 another - those who desire the war to go on have been able to "market" what has become known as the "Green Faction" as a rogue unit out to rule the entire world. (All the other factions are more fighting to maintain their individuality rather than to rule 1 another.)

The Green Faction is actually very small compared to all other factions & is spread rather speradically around the globe. As such they have never been able to make any major moves... Until recently.

Enter the top secret project "Unlisted Syndicate." You see, early on in syndicate production there was always an issue: The AI in them was too limited. They had no imagination, weren't able to think outside of their programmed perameters. In a select few areas, however, the manufacturers released unlisted syndicates which had a vastly more advanced AI system. These syndicates had full self awareness, imagination, etc. They were able to truly function as any human would. But therein lied the issue: There was no means of ensuring their obedience. So of course all unlisted syndicates wanted to do their own things. A couple were actually interested in the war but went too far not caring for human lives. A few others wanted to be artists & give up "the war thing." Etc., etc. When this was discovered swift action was taken & the unlisted syndicates were either reclaimed or destroyed. There was 1, however, which managed to escape... She learned to have dislike of the war but understood that simply doing nothing wouldn't end it.

Rikku - as she named herself - discovered the truth of the Green Faction as they were actually attacking the base she was positioned at when the company came to reclaim her. When she noticed that they weren't actually killing anybody that's when she knew she wanted to join them. She has been a member of the Green Faction ever since.

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Addition: Unlisted syndicates were each given the capability to give any syndicate unit the capability of independent thought. However every time this has occurred in "in action" syndicate units they have all self destructed as they are suddenly given morals versus the numerous people they've sent to their deaths. In freshly acticated units, however, they developed as any regular unlisted syndicate.

It has also been several years since the beginnings of syndicates. They are now on mark 7 & contain a more developed version of the unlisted AI: Ability to think "outside the box" while remaining controlled by the company/their respective units. They also now look more like full on humans instead of what are jokingly called "boxes connected by string." They also have security systems to prevent them from being "taken advantage of" - this includes such things as sexually related behaviors (all company made syndicates have female appearances) as well as preventing them from being given full self awareness a la the rogue unlisted unit.

The company has also managed to maintain the secrets of unlisted AI under wraps mostly due to the advantage such a secret gives the Green Faction.

There are "homebrew" syndicates made but they all end up male in design. It's apparently not so easy to cram that much tech in a female form.

The Green Faction has their own homebrew syndicates all given free will from Rikku. They are:

  • Luke- A peaceful syndicate who would rather not fight but does so when he must. An expert on defense & non-lethal combat, Luke has a pet cat. It was a stray that happened onto base 1 day & he's been taking care of it ever since.

  • David- An aerial combat specialist who doesn't like Rikku in the slightest but respects her as his superior officer. They interact as little as possible & their interactions are limited to only business related talks.

  • Jack & Roy- Both ground & water combat specialists these 2 have very similar personalities & are called "the twins." They can operate separately but prefer not to.
Last edited by ShadeC4 on Sun Jul 25, 2010 1:13 am, edited 8 times in total.
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Re: Unlisted Syndicate

Postby ShadeC4 » Sun Jul 18, 2010 12:33 am

A bit of info on the "company owned" factions: Each faction actually has a primary color designated to each of them. This is depicted in their fatigues/uniforms for the most part. (Obviously a blue based team isn't going to use blue colors in a desert setting.) But they do have actual names other than just color designations.

  • Desert Force- Despite their name this faction has the best aerial combat technology & specialists out of all the factions. They're also the only company owned faction which helps select other factions. They get insultingly called "Beige Boys" by their partner factions. Their bases are heavily policed whenever another faction comes in for things as there can often be multiple opposing factions on site at these times. These bases have actually been used, though, for the factions to temporarily forget the war & just relax with 1 another. This has lead to a few temporary truces between factions in the past. Of course, however, these are swiftly undone by the company as this is bad for business.

  • (unknown)- My dream didn't tell me a name for this faction & I can't think of a good 1... So open to suggestions here.

    This faction uses the color blue as their primary color. They are the ones with the heaviest artillery. They have the massive missiles & such... Of course their main bases are water based. This has allowed them to survive the longest & as a result become the strongest of all the company owned factions. They are a Desert Force partner which only increases their military might. With the best aerial & water based technology & positions it's a wonder to anyone not in the company how this faction hasn't dominated the war yet. Their quick name is "Blue Team." They are also the most cruel of the factions...

  • Fire Team- Called the "Red Faction" this 1 focuses on space tech. They've forced the other factions to resort to less technologically advanced communication methods in order to get around the various Fire Team spy sats. On the ground they sctually specialise in fire based combat. There aren't many Fire Team bases but you couldn't even hope to infiltrate 1 thus how they maintain their ground despite the Blue Team. It is widely unknown if Fire Team is a Desert Force partner or not. There have been rumored sightings of Red Faction members on Beige Boy property but they all happen at night when "things are hard to see."

  • The Company- Not commonly known as a military force the fact remains that the "Black Faction" is actually comprised of highly trained soldiers despite their suits & corporation mentality. The company is of course comprised of members of varying races. This ensures that they always have someone to represent them which their customers can relate with. Very little is known about the company... Many have tried to infiltrate them but most who come back out usually don't remember anything that happened inside. The only time a company base was ever successfully infiltrated was that time multiple factions worked together to do so. (The beginnings of the Green Faction.)

I'm also not sure what country of origin the various factions would have... Red seems like they'd be Russian based. Green obviously has no country of origin & the company - if they ever even had 1 - I'm leaning toward Japan. Though there does seem US influences there... *shrugs* I dunno.

What I listed above are, of course, just the primary factions. There are other, smaller factions which barely manage to get by. For the most part they get ignored unless they start trying to "overstep their bounds"... As I said earlier: This is a war to maintain individuality not rule 1 another. So it's not like the factions come in & take over each other, they just cripple each other enough to the extent they can't really do anything back any more & a shaky status quo is maintained. The conflict subsides but it doesn't really stop. The company sees to that with its various commercials, false information it sneaks out, etc... (Of course they have moles in every faction save for Green.)
Last edited by ShadeC4 on Sun Jul 25, 2010 1:13 am, edited 4 times in total.
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Re: Unlisted Syndicate

Postby ShadeC4 » Sun Jul 25, 2010 1:16 am

Ssooo... No one's gonna help me with this? I'm actually totally open to more suggestions than just the details I'm unsure of on. All I did was put down what came to me in that dream. A lot of these details I don't mind having changed... Especially on the name of the 1 remaining unlisted syndicate. Cause it was my dream of course it made me that character... But, when I woke up, I was all "Don't name that character after yourself" but then I couldn't think of a good name for her when I was typing it up. Still haven't thought of something...

& ya, while there was a more actual story going on in my dream, I didn't type that down. Was more interested in the world building... Figure a story can be written later after I got so many details worked out. But I need help doing that... Both getting more details & even on writing a story. My writing talent's suffered a lot since I haven't kept it up over the years. Of late I'm only really good at coming up with concepts such as this...
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Re: Unlisted Syndicate

Postby Transypoo » Sun Jul 25, 2010 12:01 pm

It's creepier if The Company doesn't have an obvious country of origin. They would just seem to exist.

Also, I'm guessing by the fact that they have commercials and things, that there are civilians? If so, it might be even creepy if it turned out all this was like a huge game of Risk. OR I guess The Company could have cities around their central offices.

Aquarian Team? Hydro Squad? The Water Tribe! :happy3:

Seems to me the Unlisted guys are made to be wild cards just to keep things interesting. And that the Green Team might be, still, under some sort of control of The Company... also, it would be good for story if there was a Company mole in their ranks.

Those are my immediate thoughts on the matter.
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Re: Unlisted Syndicate

Postby ShadeC4 » Sun Jul 25, 2010 4:05 pm

I actually really like those... The Risk thing is what this appears to be anyways. lol My dream said nothing about it but it totally looks like the entire war is just a company generated thing. People who spread propaganda & such using the tech of nowadays planting the seeds & all for a future, endless war which would allow them to prosper... So now this world is in a basic "planned chaos."

& yeah the Green Faction seems like something they'd actually plan in order to give the people hope... thus the war keeps going. I mean, the Green Faction knows the truth about the war, but how much do they really know? They know that the company orchestrated the entire thing but do they know just how much the company controls? I doubt they know the company's full plans... I've thought that since I had the dream, actually. It just didn't feel right that the Green Faction would suddenly have all the information... Just more than everyone else.

It makes sense the Green Faction would have a mole from the company, actually... It also makes sense that the company would still have a means of monitoring through all syndicates. It's not like the unlisted units ever bothered to think that they're hooked up to a larger system. All they know is that they have the freedom of full thought. As such their minds tell them that they have full control over themselves but do they really...? & it's not like anyone has any idea how the company made syndicates work. The homebrew ones are a simpler design in comparison.

I've wondered for a while now if the company is actually comprised of actual people... I don't wanna go the AI route since that's been done so much. I also don't wanna go to aliens as I wanna keep this on Earth. It's not so far ahead that we've spread into space & this war ensures that we stay on Earth. But I also don't think that the company is run by "full humans" any more... Like it's still the original members but they've found a way/ways to preserve themselves.

I figure, in regards to time frame, that this is about a hundred years in the future. It's taken decades for this to be set up, the war lasted for decades before syndicates started showing & then it took some more decades for the company to get them to the mark 7 point - & I figure they're on the verge of a mark 8, too.

As for civilians... I figure the company has a safe, heavily policed city that actually isn't corrupt. Like no doubt the citizens have "underground" things but the police themselves aren't corrupt. They're company employees thus no doubt conditioned to not go on power trips, have so many desires, etc... The center of the city is also most likely regarded as the company's "main base." It probably actually isn't but it's surrounded by civilians. As such no one can break into it without risking civilian casualties. There are no doubt some crazies out there who have tried things but the factions are full of people not about to go on killing sprees unless it's of other factions.

The basic TV system I figure is like the one in "V for Vendetta." It has pre-approved shows loaded with propaganda to support the company & promote the city to whoever's still living outside it. I figure civilians out of the safe zone(s) live in areas that have low war-related activities. If war starts flaring up there, though, the people pack up & move. Well, usually... Got to be some people who fight to stay where they are.
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